![]() ![]() Thorough creation tools organized in categories This is amongst the only aspects you should worry about, the application being cleverly designed and intuitive enough to get you quickly up and running. Note that the application comes equipped with advanced techniques and render engines in order to provide high quality output so make sure your rig can take all of it. It’s also the case when creating environments for modern video games and apps like Terragen give a helping hand in this regard. Data is processed and rendered with specialized applications. Mapping out our surroundings is now a matter of using sophisticated machines to gather data and build up virtual representations. Terragen’s powerful displacement and atmospherics engines have garnered a reputation for accurate, photo realistic environments featuring detailed terrains, physically-based volumetric skies, and massive populations of instanced geometry. Some of the largest and most respected visual effects companies in the industry rely on Terragen for their environment workflows, including Digital Domain, Industrial Light & Magic, Weta Digital, and MPC, to name a few. Terragen has been used for visual effects in more than 30 feature films as well as numerous major TV productions, game development, VR environments, museum exhibits, documentaries, and more. Place grass and trees wherever you want, as well as other objects in native TGO or OBJ format that you have modeled in third party software. You can reorganize the planetary shading pipeline to suit your goals. With Terragen you have complete control over the shader networks used for terrains, textures, micropolygon displacements, clouds and object distributions. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. Create entire worlds from your imagination, or import real world terrain data sets and use Terragen to create the most realistic visualizations possible. Camera and lighting data (Lightwave, 3DS Max, …).Terragen Portable is a powerful solution for building, rendering, and animating realistic natural environments. Export Terrain polygon mesh (LWO, DXF, …). The ability to render arbitrary objects, such as people, houses, cars… Versatile enough to create images like the Planetside logo, without having to resort to two or three rendering programs. ![]() Realistic radiosity/environment lighting, i.e. Sun effects such as lens-flare (better than the tacky clichéd lens-flare you’ve seen everywhere). To get an idea of what will be possible, see the teaser pic to the left (rendered using an unreleased version of Terragen). Sunbeams (feature preview) Clouds will be able to cast shadows onto the landscape, and also into the atmosphere itself allowing ‘sunbeams’ through the clouds. Modifications to ‘shading’, proper transparency and multiple layers. Rivers / lakes (reflective, rough/choppy etc.). Not just rocky surfaces with different textures,īut shingle, pebbles and boulders which sit on the landscape. Even if the plants are not realistic enough to be viewed close up, they should provide some badly-needed sense of scale to the images. Long before it is able to render realistic trees, it should be possible to use it for grass and small plants in order to add a little extra to the foreground. I have already started experimenting with a simple tree-rendering system (see the pine tree above). Long grass, short grass, sheep-chewed grass, you name it. Various types (plus user-definable types), bushes, etc. Please refer to the Suggestions List before making any suggestions of what you would like to added to Terragen. A more formal outline of planned features, improvements and bug-fixes can be found in the Suggestions List. Below is a cheery, optimistic look at what Terragen could be capable of in the future.
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